Changed a file name to help Linux users. The Hegemony is the largest faction in the Sector, and controls the most military bases, spread out across most of the systems they control. 96a] Terraforming and Station Construction by boggled [0. However, sensing the "evils" of both groups. Stardeus is a base building space colony simulator where you have to rebuild a ruined spaceship to save the remains of lost human kind, and resume the journey to find a new home. Compared to installing a Beta core for the maintenance cost reduction*, this is the only thing an alpha core gives you. Starsector. I’ve got a really good sector (minus only being able to find one pristine nanoforge from scavenging and tech-mining) and I want to be able to share it since I’ve found at least 5 (don’t have my computer on me at the moment so I can’t check how many there actually are) Terran worlds (one of which is 50% hazard if you colonize then abandon quickly) but I. The base tech-mining in Starsector 0. Compatibility improvements I intend to make once other mods update for 0. I find Tech Mining is best as the first industry (1/1) while the colony is tiny and just starting to grow. QuickQuirk • 10. He is now home with his family (Shore Beam Rolled) 100 yr old building. You'll want 3-4 colonies in the same system with High Commands on them. Colonies are player-owned settlements on planets within the sector. Repeat until you have enough cores. Advertisement Coins. 2D RPG/Trade/Fleet Combat Game. I’d say, at the bare minimum, look for a system with a habitable planet with food/organics, a really good mining plant and a good gas giant or cryovolcanic world. I wonder how you'll balance Starsector-tech in this fic because some of it is hilariously bullshit at times like dimensional-shifting,. 10 votes, 10 comments. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. Especially early you just put your first AI cores into tech mining extraction and AI training then you'll be swimming in alpha core/weapon. Once I got the colony's stability handled, it was simply a matter of having enough money to handle. Very good ships that are good all rounders; space Romans? Junkyard dogs: some what sizable faction mod with very good low tech ships. Despite occasional shortages, resilient. 7. Best way to do it in my opinion is to simply reduce the DP limit when starting the game, this way the AI is forced to spawn only one at a time making them quite manageable by any decent mid to late game fleet. Author Topic: MOVED: [0. HMI does add ships and stuff that make mining easier. Go search Blue Super Giant stars, pretty sure you need to mess with a Coronal Shunt next. 1] Slightly Better Tech-Mining Post published: October 4, 2022The mechanic where you're able to find tens of thousands of the least valuable commodity in the game needs to be dialled back a bit. Perhaps it's a balance reason, but shaving. I don’t plan to abuse it and make my ships OP. In conclusion, it's great for a few months and massive ruins is a plus. 42K subscribers in the starsector community. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. All of the stations will get minefields & their own flavour of defence drones at tier 3. . This adds 5 derelict ships to salvage, 3 important character. ago. Tech-Mining is an industry. Fuel Production (2) (+4 Synchrotron Core) + Light Industry (0) + High Command (0) = 6. 3. Midline has a mix of both and has all of its guns on one side, plus a faster rotation speed. Premium Powerups . High Tech is always good- IF you have high tech weapons blueprints, otherwise it'll load out with mining blasters and mining lasers, making in hilariously bad. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. I recommend using a mod manager like SMOL or MOSS. 95. Backwater farm colony is. There are two things I'd like to see with this: 1: A break-down, for tech-mining, of what came from where; this is important information for picking the point at which to shut down the tech mines in favor of other industries. 7. 96, combining pirate and Pather. 6. Planetary Ruins - Provide loot and allow for building of the Tech Mining colony item which can rarely spawn rare ships and blueprints. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. 1 upkeep. The lore also makes mentions to the empire being shady and involved in "black magic". You can also find extra rare loot as it is excavated. Mining Lasers are a poor man's PD laser equivalent, having longer range but horrible damage. : med sized mining centric faction that focuses primarily on the out edges of the core worlds and produces low tech ships Interstellar imperium: somewhat small faction mod. 95. Now, humanity is reduced to about 20 star systems in a sector that they used to rule entirely, split between. I never got anything good from tech mining. It can be built at any Colony that has some degree of ruins. . 95. I've grown fond of this combat ring/star type of abomination. 3. Hazard mining inc. Haven't used it but mod desc says it's better tech mining so you would probably get more industry items. Can't mine in vanilla. Haven't used it but mod desc says it's better tech mining so you would probably get more industry items. 13. 9. Charlie, you're a little crazy sometimes, you know that? Oh, silly me! i thought it was hot because of close proximity to sun not cause of the volcanic nature, so that was my logic Thanx for elaborating on that one! Is there a chance you could maybe in future combine tech mining with domain archaeology so that it wont have to take 2 industry slots to have both? what i gather from the description they are pretty much the same thing, so it would be. Go to starsector r/starsector • by vernon9398 I'm totally not an AI administrator View community ranking In the Top 5% of largest communities on Reddit. 4. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com. [. Tech mining had the issue in the past of having a 0. . , 0. 1a] Hazard Mining Incorporated (Sick of Waiting Ed. Re: [0. 6a) "The Hazard Mining Company doesn't run on supplies - that'd be too expensive, too inconvienient. Just use the enhanced tech mining mod and grab 3 vast ruins to permenantly mine from, gets me more colony items then i know what to do with. Get at least one rig and drone thingy to get some more loot. ago. This effect can be superseded by other mods. ago. The planet is for the main quest, the Hamatsu (the derelict Venture cruiser) and Ziggurat are just secondary objectives. Starsector Beginner’s Guide Part 2 – Colony Building Various structures can be built to increase this rating such as an orbital station, patrol HQ (for in-system NPC patrol fleets), ground defenses,. Industrial Evolution has this wonderful addition of "Engineering Hubs" as a structure where ships can be left to be deconstructed to gain knowledge until their blueprints can be re-created. 25/3/23: Modified Campaigner, increasing its supply and fuel usage. Use AI cores for everything. It’s an industry that gives you diminishing returns of items you want, and decent credits-worth of… useless materials that other industries supply in. AI Cores are rare loot items found during salvage. It is very fast, as fast as the Falcon, which means it can easily keep itself out of trouble and quickly join the fight if it enters the battle as reinforcement. Those could be very well filler ships. megaboto •. I will mostly use the "lore" and in-game descriptions, like once you dig at the "technicals" of starsector tech it is super powerful. Tech Mining does payoff! comments sorted by Best Top. Follow-up post: In the current version (i. " Fractal Softworks Forum November 04, 2023, 02:19:58 AM Welcome, Guest; Please login or. I'd just choose whichever one you like. This is a verry interesting mod with lot of added cont. Reply reply. Dassault-Mikoyan Engineering. Usually the whole reason I pick a system with 6+ planet with at least 2 ruins is that I can have more tech mining+AI farm to speed up everything. It's only downside is that it is a pure carrier and so it has almost no way of contributing to the fight. 2/ costs upkeep credits. Tech mining is 1 or 2. It's. . The Champion-class heavy cruiser is a versatile warship featuring a range of powerful energy weapons; the crowning element is a heavy energy turret mounting, rare among midline ships. HMI (the faction) isn't just about mining anyway. Tech-mining is excellent. After some months, the chances you find blueprint/rare item becomes so low, that is better to go and get those items by raiding, also freeing industry slot for something more valuable by deleting tech-mining. Mining Complex Beta-Eleven, a designation I'd lifted from the fusion reactor's terminal, was, as the name implied a mining base. Fixed now though. * Footnote: Why you'd install even a beta core in tech mining I really don't. ) (One of the custom starts you can get for Nexerellin involves you having a personal quest for revenge on the head of the Sindrian Diktat. At first i entered a separate new savegame, went to an edge of the system where there were a lot of planets, used cheats to spawn in vast ruins, colonized them and story pointed/alpha cored all the tech mining industries (i have slightly better techmining installed), and for like 12 months it didn't drop ANY superweapon. The first mission will launch in April aboard SpaceX’s Transporter-7 rideshare launch. Acquiring special items can be difficult as they are somewhat to very rare. A bunch of weapons beyond just the mining blaster add to your fleet's overall mining ability, which lets you kit out logistics ships with small mining weapons as a way to squeeze out value from their unused weapon slots. That movie was the shit. But to turn it into structure just go to D:Starsectorstarsector-coredatacampaign and open industries with WordPad and find techmining,Tech-Mining,30,45,,2,,,"techmining, industry, industrial". of vanilla ships (pirate versions and refits of civillian ships) as well as a few new ones, like a set of armoured low-tech phase ships. It could be that all planets are sending the results to one planet. So probably not worth it if you have access to most and can farm AI cores but can be useful in the mid game I guess. Starsector Beginner’s Guide Part 2 – Colony Building. EDIT: 2 hours later (mar 1, 207; 1 month report) Monthly salary report: ~48,000cr paid; 83,000cr received. r/starsector. It tears everything up without ever getting hit. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. I would recommend you to use the slightly better tech mining mod. Starsector [0. Elevate your Starsector gameplay with the [0. It used to be called Starfarer. So there is bug with mod "Beyond the sector". This offensive array is backed by a robust energy grid capable of supercharging the energy weapon loadout, increasing damage output to devastating. The only thing Starsector would benefit from releasing on steam would be even bigger modsToday in starsector I play as a scavenger who is only allowed to recover ships. I'm off exploring, 10K ore already in my hold from prior finds, when I encounter a mining station carrying 20K ore in it. But to turn it into structure just go to D:\Starsector\starsector-core\data\campaign and open industries with WordPad and find techmining,Tech-Mining,30,45,,2,,,"techmining, industry, industrial" and. In the meantime, TaDA's code can freely be re-used by anyone and the sprites can freely be kitbashed from without asking with 3 conditions: It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited. 51K subscribers in the starsector community. It used to be called Starfarer. ReplyProbably this. Industrial Evolution has this wonderful addition of "Engineering Hubs" as a structure where ships can be left to be deconstructed to gain knowledge until their blueprints can be re-created. 95a] New Beginnings v1. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. But, as someone who carries the same key ships through most of their play through, I thought it would be a worthwhile addition. But for the first few months it can yield some really sweet loot, namely rare blueprints and beta/alpha cores. The-world-ender-jeff • 8 mo. Magellan Protectorate. Continue Reading [Starsector Mods][0. Just remove and rebuild tech-mining as needed. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com relays in. It used to be called Starfarer. Yunru's Pirates and Pathers. Given how many players seem to happily satbomb millions, we've no place to judge though. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. Tech-Mining is an industry. 1. There is also a mod in beta called exiled space on the unofficial starsector discord but it also has many bugs ad it's still under construction. Starsector 0. Bellow are pictures of the system and the distance between the two systems (the upper being the system I've currently colonized) Colonized sector with the mining hub of Echion. Setting up a colony with tech mining has a net cost of $135,000. High tech stations are a bitch to fight, since most of them just spam plasma cannon. Industrial Planning 2: Mandatory as it lowers the base resource requirements of the primary industries, allowing far more flexibility in choice of systems to colonise. Tech-mining is an industry you keep for a year at most at a colony as it will start giving worse and worse loot over time. Some of these also affect NPC colonies. **Edit: Since tech mining eventually depletes you can just look for a planets with the biggest ruins (extensive or vast), build a colony and exhaust it - abandoning the colony afterwards. Way better than the annoying pather cell spam, which however in most cases isn't a problem since you'll top at 10 stability anyway. Well, I intended to build a mining station in the field anyways. yes mjlornirs are Flux hungry and not very fit for low tech ship but consider majority of legion role was for supporting purpose having fast turn rate and good accuracy weapons was a better trade rather that having good flux and bad turn rate weapons who eventually make the ship it self moving for chasing a running opponent for entirely game. Builds high tech station, has nothing but mining lasers on it :( Reply Arthur_The_Ok • All hail the [SPACE DORITOS] • Additional comment actions. 2D RPG/Trade/Fleet Combat Game. 2D RPG/Trade/Fleet Combat GameNew factions have their own music, portraits, tech and skins. . . It can be installed into Light Industry. 0. Explore Gaming. 1 / 2. 1a with no skills. # 0 - Alternates between low tech, midline and high tech sprites. The market will sell commodities the colony produces or demands, as well as ships and weapons the player has blueprint of, if they have a Heavy Industry. In-Game DescriptionMining Stations may contain hull-mod modspecs and significant amounts of. Excellent aesthetic and balanced decently well. With. modern carriers-gives carrier hullmods that can let you make diffrent carrier types. Research stations are more likely in black hole and neutron star systems. 2D RPG/Trade/Fleet Combat Game Starsector Stories Part 1 - Starsector Stories Gameplay Let's Play Playthrough-----If you enjoyed this video check my other current let's plays:Banished. 0 coins. Otherwise it sucks. Some of these are the time between the first patch notes and release; the big updates usually have multiple stages. Tech mining world filled with AI cores gets pathers. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. Vast ruins are 8, and drops by 2 for every level under, if I recall. 40K subscribers in the starsector community. 48K subscribers in the starsector community. Premium Powerups Explore Gaming. Other industries need higher population counts to be effective. meanwhile, let colony grow, give as much incentives as possible . Depends on the size of the ruins. ticktockbent •. The base tech-mining in Starsector 0. I'll second that DIY and Better Tech-Mining are good mods. 51K subscribers in the starsector community. With starsector, it's humans and things created by humans that bear responsibility for the current state of affairs - no excuses, no scapegoats. You never got that muh out of it, maybe a blueprint or 2 for the second tier but that made it basically impossible to get anything. Generally speaking:Changing Nexus brings in Takeshido and Epta technologies. Fixed now though. Hazard mining incorporated supervillains adds two pirate like factions. An outpost option is added in addition to "colonize" option for planets with ruins. "After five years" is if you want to extract every last bit from a scattered ruin. 1] Slightly Better Tech-Mining « on: December 31, 2021, 02:19:29 PM » Download link link Tech-Mining. 8. Step three: Go to the blue giant in the top left corner of the map. The remnants of a people murdered by the Hegemony in a brutal conflict, they desperately cling on to the remnants of their once-great fleet in a. Jk, doesn't exist. As a low tech "upgrade" over the Eagle, a cruiser with 1000 armor, I kind of expect it to have at least 1k, maybe even 1200 armor. So if a colony needs 5 food, that would be provided in faction from your 8 food exporting colony. Cryosanctum does not provide any benefits to the colony. r/audiobooks. You build domain archaeology on a world with ruins. Staff them well, put armor on them. Say what you will about the Hegemony. Fly new ships, including 5 new capital-class hulls and numerous smaller vessels. DD+ Drones Added new fuel ship, added three tiers of a Domain Station which are buildable at colonies. 0 - updated Sept 23 « 1 2 3. Bring 3, I for each phase (leave the site immediately if it says 2 horrors and shave your fleet down. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. ) Reply. starship legends- give ships and crew some personality. That you could unlock special blueprints, hullmods or industries that you couldn't find any other way. Here what i got from this bug with 1 tech mining(mod "Slightly better tech mining" included) without AI. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. Well, you should never stop during your. Absolutely recommend. Premium Powerups Explore Gaming. an industry. Fill Industry slots with (EDIT) 1)Commerce, 2) Tech Mining (when possible), 3) Refining or fuel production. 2. The product of multiple mentions. 9. an industry. •. 1a] Hazard Mining Incorporated (Sick of Waiting Ed. 95. Use the money you get back from the destroyed facilities to build up your defenses. The Biofactory Embryo is a special Colony item. The ship will then be produced and delivered at the end of the month, stored at the designated planet. Expectation: The more you increase tech mining findings via improvements, the more (and better) loot you get, similar to the (wrongly) additional loot from 0. Put an alpha core in your star fortress, then bait an ordo to it. Tech mining is the only way to find blueprints. The ship will then be produced and delivered at the end of the month, stored at the designated planet. r/starsector • tech mining with alpha core. The Gargoyle is a large defense drone deployed by. This mod intends to expand the options for high-tech fleet doctrines. 1 1. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. High-tech favors energy weapons and bombers. Join a faction to gain useful support and represent them in war and peace, or start your own. There's officially no reason to keep Tech mining anymore. Jul19 - Nov24, cycle 207staple battleship spotted at sindria open market! w00t! ITINERARYYamaNachiketa (totally forgot to buy fuel. json - then search: techMiningDecay and. Writings. Re: [0. 1] Slightly Better Tech-Mining…. Battle Brothers is another and many other classical RPG games. On colonies, I'll spam for accessibility and multi-product exports (like mining, manufacturing, or light industry in free ports) For colony's, improving the commerce industry gives a nice income bonus. For those like me who didn't know this - you can find it here: C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Where you see Yellow is Vapor Barrier and Mesh is where I was 5 mins before. So let's change that. • •. Usually after the final set of patch notes come. 91]Tech-Mining, not yielding anything I'm a relatively new player and have been playing on . . Nowadays there's a 10 OP difference between the two versions. 91). For those who don't know, Stealth Minefield is a hullmod found on Low Tech and Midline tier 3 stations. And the depletion counter is very handy. It is going to find more than that in…170 votes, 33 comments. This is basically the backbone of my fleet. 3. Go to starsector r/starsector • Posted by. Fortunately console commands can help remedy things when my sector just didn't get (a lot of) certain. Ms. Ships. This effect can be superseded by other mods. toprock_478 • 17 days ago. Starsector Beginner’s Guide Part 2 – Colony Building Various structures can be built to increase this rating such as an orbital station, patrol HQ (for in-system NPC patrol fleets), ground defenses,. 8 warships strapped together was too much, so combat versions will only get 4. Hi! New player here. Gryphon (B) - Ballistic variant of the Gryphon, can be quite powerful. Thankfully we were all able to act fast and help find our brother under the rubble. You don't really need the disruptor for a lot of ships, especially those with non 360 frontal shields so the new mining blaster will be incredibly dangerous for the Harbinger and you can save the Disruptor for those ships that do need it like when facing Tri-Tach. ticktockbent • 1 yr. Question about Tech Mining deliverables . Low Tech Expansion, Midline Expansion, etc. Admiral Posts: 1560 [0. Firing some, then waiting (or venting), then firing more with a heavy blaster will do more damage in the same time as a mining blaster just fired. Premium Powerups. 14865315874. Leave your farming and tech mining operations intact. The pirate version prior to 0. , 0. Upon seeing the upgrade mechanics, I was very excited to see a. You take the role of a space captain seeking fortune and glory however you choose. 1] Slightly Better Tech-Mining « on: December 31, 2021, 02:19:29 PM » Download link link Tech-Mining. It does this: At the end of each month it sects your credits to 0 and any monthly work like tech mining or custom orders gets done a LOT more than 1. 6. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. 1 a -RC6. It's an industry that gives you diminishing returns of items you want, and decent credits-worth of. Way better than the annoying pather cell spam, which however in most cases isn't a problem since you'll top at 10 stability anyway. The first month is guaranteed to give special drops, the subsequent months give more monetary value in supplies than any other industry on a size 3 world (except mining 3/4 deposits with a +3 booster). With our comprehensive installation and usage guide, you'll be able to install and use [0. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Features. Depends on the size of the ruins. Next Post [Starsector Mods][0. I did not consider the dilution effect it would have on the loot pool. By default, only one can be built per system, but this can be modified using the settings file. : med sized mining centric faction that focuses primarily on the out edges of the core worlds and. 2D RPG/Trade/Fleet Combat Game. Dyi/terraform taming care of upgrading said planets. A cursory scan indicates that it has been cold and dead for tens of cycles at the very least, possibly hundreds. and ample ruins for tech-mining. 25 multiplier when being improved. If you can’t even reach my fleet to ejaculate your faith then beat it mate. 9. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. See moreAdmiral Posts: 1560 [0. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. First your mod is a fantastic idea. -Shatterer Artillery, fire shells arcing into the z-axis, also has a neat crosshair. Since the Shrike has light armaments for a destroyer, high combat speed, and burn 10, it can be thought of more. Other industries need higher population counts to be effective. Use any extra deployment points to deploy long ranged ships to support your station, hit autopilot and go make a sandwich or something. If Tech Mining is not possible, then both refining and Fuel Production. "When to abandon tech-mining" is dependent on what you as a player want. Exploring for silver, copper, and gold in two of the most prolific mining jurisdictions in the world | Silver Dollar is a mineral. The ship is designed to utilize its excellent armor to drop shields in. It can be built at any Colony that has some degree of ruins. You should also use "hazard pay" on your mining planet to make it grow. All the production and tech mining loot is instantly and automatically delivered to the storage space on a designated rally point colony, which by default is just your first colony. Explore, explore, explore. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. When playing the game, my first assumption was that tech mining was Starsector's equivalent of research from other games. In Starsector 0.